Imperfections for Texture and Look Dev By Zak Boxall
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这些纹理与任何渲染器或软件包兼容。
但我一直遇到的问题是试图让这些不完美感觉自然而真实。 现实世界充满了难以在 CG 中重现的随机细微差别。 我使用了从我在网上找到的图像生成的纹理,并尝试重新创建蒙版,但失败了,我不得不使用 Designer 从头开始程序化地制作我需要的东西。 然而问题是,很难将你需要的东西与图像分开,而且程序生成的垃圾不具备我一直在寻找的保真度或自然主义的细微差别。 所以我决定手工制作我自己的材质包。
利用我在纹理和 lookdev 方面的经验,我制作了这些纹理以尝试完成您在现实世界中看到的细微瑕疵。此包中包含 50 个手工创建的灰度扫描。 它们清晰锐利,中点为 0,这使得叠加或混合到您的材质堆栈或着色器网络中变得非常容易。 使用这些覆盖层的美妙之处在于它们可以像您需要的那样厚重或微妙。 没有一张地图被裁剪以确保良好的衰减,并且可以分级以执行您需要的任何操作。 我做了很多超级简单的示例来向您展示如何使用这些贴图来创建许多不同的外观。
These textures are compatible with any renderer or software package. As a bonus I’ve just uploaded v1 of my slowly growing collection of Mari Gizmos.
Nowadays we are getting closer and closer to our models, which is creating the need to have a much higher level of fidelity on our surfaces. Over the past few years I’ve been working more procedurally and layering up my textures.
But the problem that I’ve always had is trying to make those imperfections feel natural and realistic. The real world is full of random nuances that are so hard to recreate in CG. I’ve used textures generated from images I found online, and tried to recreate masks of what, failing that I’ve resorted using Designer to make what I need from scratch procedurally. However the problem is, it’s so difficult to separate what you need from images, and procedurally generated grunges don’t have the fidelity nor naturalistic nuances that I’m always looking for. So I decided to make my own texture pack by hand.
Using my experience in texturing and lookdev, I’ve made these textures to try to accomplish the subtle imperfections that you see in the real world.Included in this pack are 50 hand created greyscale scans. They are crisp and sharp, with a mid point of 0, which makes it really easy to overlay or mix into your material stack or shader network. The beauty about using these overlays is they can be as heavy or as subtle as you need them to be. None of the maps are clipped to ensure a nice falloff, and can be graded to do whatever you need from them. I did a load of super quick examples to show you how these maps can be used to create lots of different looks.
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